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Winning a Head-to-Head levels up the Charge Gauge, enabling use of even stronger skills. Use a skill to win a Head-to-Head for a big charge to the Kinship Gauge, but normal attacks won't fill the Gauge. The amount of ammo determines which skills can be activated.
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Winning a Head-to-Head earns you extra ammo. Charge skills level up the Charge Gauge, enabling the use of even stronger skills.įires shells at opponents. There is also a chance to follow up your attack with a power shot.Īttack-focused fighting style. Use a charge skill for a higher chance of afflicting your opponent with an abnormal status with your next attack. Switching Monsties Monster attack patternsĬapable of afflicting abnormal statuses. To figure out its Attack Type, you'll need to pay attention to the attacks it makes in battle and then remember that Attack Type each time you see that particular Monster after that. Pay attention to each monster's patterns and plan your attacks accordingly.Ī Monster's Attack Type is not listed during battle. When this happens it's a good bet the Attack Type it uses will change as well. You'll need to take advantage of each Monstie's skills, Attack Type, and Element (if it has one).ĭuring the course of battle, your opponent might become angry or, in the case of some monsters, might change forms. So, if you're trying to raise a monster's level, just having it in your party is enough. The monsters in your party all gain points after a battle regardless if they actually fought. Therefore, you'll want to choose a Monstie with an Attack Type that beats your opponent's Attack Type. Use it strategically to get the upper hand on your enemies.ĭuring a battle, monsters primarily attack with their main Attack Type and will act on their own without your instruction. As before, this also heals everybody on your side of the field and negates your opponent's attack completely.